While also adopting world that combines, mingles, and mixes elements from many games together, creating something lavish with lore and minor references to prior titles in a move that inspires wonder within newer or more casual fans, and offer a deluge of fan service to the more dedicated ones. One that retains the core action, puzzle, and adventure elements of the Zelda, often branching them out to their logical extremes. What the developers ultimately came up with was a vast open world affair set in a land rich with small secrets and driven by systems meant to allow for a more freeform and emergent playstyle, as opposed to the more rigid and absolute formula the series began adapting to following game 3. A reputation the title built up over the years, despite the fact that it is clearly designed around an optimal path, is immensely cryptic without any external aid, and arguably has the weakest underlying gameplay in the entire series. A daunting task that had them take in inspiration from more contemporary action adventure offerings, as well as the very first Zelda game, a title often praised for its nonlinearity and inventiveness. With the Legend of Zelda series having seen seen sequels, reinterpretations of familiar ideas, prequels, and elaborate changes in setting, the accumulated team behind the games thought a reinvention was deemed necessary, inspiring them to invest a great deal of time into adapting, reformatting, and redefining what the series was.
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